HIWG Logo This material was compiled by Greg Videll and Mike Mikesh.

Although settled for centuries, the Foreven Sector has had scant attention paid to it by the major states of the region, the Zhodani Consulate and the Third Imperium, except when their interests conflict. The Rebellion is changing all this. The Domain of Deneb finds its attention turning increasingly to spinward; a fact not lost on the Zhodani. What the future will bring remains to be seen, but one fact is clear. Foreven will garner greater attention in the years to come.

Marc Miller has officially set Foreven Sector aside for Traveller players and referees. All other sectors of charted space will remain the provence of the official literature. Imperial sectors in particular will ultimately have an official set of UWPs, and every sector named.

Foreven is the deliberate exception to this. The individual worlds and systems of the sector have an official location within the Traveller universe but they will not be named or have a UWP. With only a few exceptions, mentioned below, this is left up to the referee to devise.

This article is intended to help referees to integrate their personal version of Foreven into the existing framework of Traveller's charted space.

The enigmatic and far ranging Ancients explored Foreven around -300,000. As elsewhere, they built many strange and wondrous artifacts, performed seemingly impossible feats and imported humans for purposes unknown. They then proceeded to destroy themselves in the Final War, leaving the remains of their bases and the primitive humans in isolation for millennia.

The Zhodani were the first race to follow the Ancients into Foreven, with the earliest forays being made sometime around -4500. Initial Zhodani interest in Foreven was limited but grew as the years passed. Between -2000 and -1000, the Zhodani Consulate, in its usual way, slowly and carefully expanded into the sector and came to encompass a little over five subsectors along the coreward border. The Zhodani didn't stop there though. They continued to send trade and exploration missions into Foreven and beyond. The Zhodani weren't the only ones to travel Foreven during this 1000 year period. The Darrians and the Aslan explored as well, although neither race developed extensive colonies.

In -798, the Zhodani established a permanent outpost on Avalar, then called Chodlot. This supported exploration leading into the Malikhar Crescent, also sometimes referred to as The Beyond. A community formed around the outpost and grew into a state, although without formal membership in the Consulate. Chodlot became an important jumping off point for the Zhodani's various pursuits.

It was not until the 500s that Imperial colonists began to settle in Foreven. Early expeditions were often backed by Imperial megacorporations seeking to expand their resource and customer base. As they established themselves, they drew colonists from the Imperial interior, much as was the case in the Spinward Marches. With the consent of the government of Chodlot, Imperials established the Avalar Colony in the unoccupied regions of that world. The colony grew to dominate Chodlot in less than 100 years.

Zhodani ships travelling to and from the Malikhar Crescent regularly traversed the chain of stars that included Avalar as a major stop. By the early 600s, the chain also supported a trade route between the Aslan Heirate and the Zhodani Consulate. The influence of Zhodani culture, despite the influx of Imperials to the sector, remained strong on worlds along this route and particularly on Avalar due to its early Zhodani origins.

With the beginnings of the Frontier Wars (589), the Zhodani nurtured even closer relations with the systems along the Avalar Route. Toward the end of the 700s, the Consulate encouraged and assisted Avalar in uniting the worlds to form the Avalar Consulate. The intent was not only to protect the Avalar Route from commerce raiders but to also restrict Imperial access to the Far Frontiers sector.

Likewise, the Imperium attempted to draw worlds to its side as a hedge against the Zhodani through a program of technical and economic aid. The effort resulted in a number of individual systems becoming Imperial client states although nothing on the scale, in terms of size, of the Avalar Consulate developed. Both the Zhodani and the Imperials tended to concentrate the majority of their efforts on the Marches during the Frontier Wars so they spared Foreven much of the attendant damage. Conflicts, when they occurred, often involved incidental naval encounters, tradewar and covert operations rather than full scale military campaigns.

During the 700s, other interstellar states also formed in these frontier sectors. Among them were the worlds in Foreven and the Far Frontiers settled by the Hamadurs. These people were descended from a mixture of Solomani and Vilani, and came from Shiiki (1236 Gushemege). Their homeworld suffered much after the collapse of the Rule of Man. The coming of the Third Imperium brought prosperity for some, and an opportunity to escape for others. Sharing a common heritage, the Hamadur colonies formed the Mnemosyne Principality straddling the Foreven/Far Frontiers border.

By the later half of the 1000s, the Principality's ruling family, the Saale, grew increasingly corrupt for which a popular revolt overthrew them. The family members were hunted down and killed, leaving the Principality without a ruler and forcing it to disband.

The interstellar economy collapsed under the chaos until Hautal Goinsprach fought and won the reigns of government, declaring himself Prince-Regent. Still, worlds in Foreven preferred to remain independent, having long-standing historical objections to the Goinsprachs. Control over worlds in the Far Frontiers remained tenuous as well. Support from the Zhodani Consulate kept Hautal's hold from decaying, but did little to stabilize the region.

The Fifth Frontier War brought a wave of pro-Imperial sentiment among the Hamadurs, who took pride in their Imperial roots. As the control held by the Goinsprachs erroded, factions rallied to the Grunewelds of Foreven, a distant off-shoot of the former ruling family. In 1110, a brief war replaced the reigning Prince-Regent with Henrik Gruneweld who took the title of King.

King Henrik, upon assuming power, immediately moved to secure Mnemosyne against the Zhodani by soliciting aid from then Duke Norris of Regina. Norris could not offer anything substantial this soon after the Fifth Frontier War. Nonetheless, the value of the Mnemosyne Principality as a friendly state was not something he could pass over. In the interim, he sent a company of the 4518th Lift Infantry, the Duke's Own Huscarles, on a well publicized goodwill tour of the Principality and other Hamadur worlds.

In 1111, the Foreven worlds rejoined the Mnemosyne Principality, which itself became a formal client state of the Third Imperium.

The Zhodani Consulate
Iakr sector, the name given to Foreven by the Zhodani, is a backwater. The Zhodani Consulate long ago reached its maximum size; the point at which it could adequately control the space it occupies. This makes Iakr a true frontier region as far as the Consulate is concerned. While they have no interest in expanding their borders, they do continue to send trade and exploration missions far beyond the Consulate.

The Zhodani, however, have directed their best people and equipment coreward, in support of the Core Expeditions. As a result, the caliber of those sent to the rimward border is sometimes questionable. Often times it's the dregs of Zhodani society who end up in Foreven. Since the Fifth Frontier War, this also includes those guilty of moral misconduct or those who committed "atrocities" in wartime. Having been re-educated, they are often assigned here to finish their careers.

The most significant concentration of Zhodani is in the Avalar Consulate.

The Avalar Consulate
Avalar has remained a client state of the Zhodani Consulate. However, demands placed upon it during each of the Frontier Wars, since the Third, has fueled a growing dissatisfaction among the populace with the Zhodani. It was strong enough that by the Fifth Frontier War the Avalar Supreme Council decided to limit its participation. This had the effect of limiting discontent within the Consulate. Anti-Zhodani sentiment, where it exists, is strongest in the coreward half of the state, which also enjoys the most trade with the Imperium.

Avalar modeled its government after that of the Zhodani Consulate. It also adopted Zhodani as the official language, although only about 10% of the population can speak it. Galanglic remains the primary language in use. Only those who speak Zhodani may hold public office.

The Avalar Consulate is often described as an imperfect mix of Imperial and Zhodani societies. The Zhodani have long denounced Imperials for their lack of morality and general criminal bent. Conversely, Imperials accuse the Zhodani of psionic tyranny. Both flaws are painfully present in Avalar.

Avalarans don't subscribe to the Imperial prejudice against psionics but readily accept these talents as a part of their society. However, they have no equivalent of the Tavrchedl', or Thought Police as the Imperials call them, and have no tolerance for social re-education except for convicted criminals.

Avalar does have the Shanza though, an elite law enforcement organization set up to handle psionic related crimes. Individuals with psionics are proportionally much fewer than in the Consulate, and discouraged except among the nobility. Still, abuses of psionics happen with enough regularity that the wearing of psionic shields is not uncommon. Concern exists among the populace that the Shanza is a tool of the Supreme Council used to suppress dissident factions. (This is one of the reasons for the general unrest in the Avalar Consulate).

The Mnemosyne Principality
King Henrik's principality is still relatively new on the interstellar scene and as such is still establishing itself in spinward/trailing Foreven. In order to avoid abuses of power, like the ones that brought down his predecessors, the King must report to a constitutionally empowered Moot of Lords. In effect, they act as a balance to the King's authoritarian rule. Public confidence in Henrik remains high and there have been no major disputes between him and the Moot.

Each world of the Principality governs itself. Noble administrators provide oversight, each of whom is responsible for 3 or 4 systems. Their role is mainly to serve as an interface to the Mnemosyne government for such matters as trade and security and to assist in the development of their territory. Competition between administrators is sometimes keen as each seeks to advance his or her own interests in their area. The nobility of the state are treated much the same as nobility within the Imperium, which served as the template for Mnemosyne's upper social classes.

Duke Norris' limited aid to Mnemosyne in the 1110's lead Henrik to look elsewhere for "backers" for his realm. He sought and received help from three Imperial megacorporations, SuSAG, Ling Standard Products and Hortelez et Cie. The extra-Imperial divisions of each have done a land office business in the region. Many high level corporate officials hold patents of nobility from Henrik himself.

Archduke Norris has attempted to maintain good relations with Henrik despite the problems he has had with Aslan and Vargr incursions. Recently Norris had elements of his Navy and Scout Service assist the Principality in setting up the Mnemosyne Star Patrol (MSP). The MSP conducts search and rescue operations, polices the trade lanes and provides a military force as an instrument of foreign policy. While relations with the Avalar Consulate and other Zhodani client states are generally peaceful, Henrik has made it clear that the Principality will set its own course politically. This goal has also served to limit the presence of Imperial bases.

Independent Worlds
Numerous worlds of Foreven are independent. While they might hold membership in an economic cooperative, or hire starmercs for protection, they remain unincorporated into an interstellar state. Nonetheless, most of these worlds see themselves as "Imperial" even in instances where their politics may favor the Zhodani. For the most part, they share their languages, values, and heritage with those worlds of the Spinward Marches and share a feeling of kinship with them.

The Domain of Deneb has been cut off from the rest of the Imperium. War, as a result of the Rebellion, has fragmented the interior of the Third Imperium and Vargr raiders have severed communications and trade lanes through Corridor. If Deneb is to survive, Archduke Norris must turn his attention from events to trailing and focus on what lies to spinward.

In the past, the systems to spinward have followed their own path and maintained few ties to the Imperium, if any at all. Trade with the Human Client States has been modest and political interaction has been limited to the context of the Zhodani threat. Faced with the Rebellion, Norris seeks to change this.

Just as Cleon I did in the early years of the Imperium, Norris is sending his Scouts beyond the frontier. Their mission is to assist those friendly to the Domain and develop new friendships.

The effort is strongly supported by the megacorporations. Cut off from their headquarters and principal markets in the interior, they too have begun to expand spinward to avoid stagnation and collapse. Working from key worlds in Foreven, their trade explorers range far beyond Deneb.

Although many welcome the Imperials, others resist their arrival as an unwelcome intrusion. The most disturbed is the Zhodani Consulate. Having fought for centuries to check Imperial expansionism, the Imperium now threatens to sweep across its rimward frontier. Unfortunately, the Consulate's resources are needed elsewhere, so it must rely on its allies, like the Avalar Consulate, and its intelligence and frontier services to deal with this crisis. The local provincial governor has recognized the need to bring in more capable people than those he has presently. His request for personnel is currently under consideration by higher powers.

Adventures for Foreven | Foreven sector page | Index of Sectors