Meeting During Jump - Gemid to Newcastle

Characters: Gvarokh, Lakir, Vincent, Dougok, Slade
NPC: Elloekothe, Chuck, Vlad, Uengghae, Simrii, Kagfak, Irma
Location: Pack of Daggers - Crew Common Area
System: Jumpspace between Gemid and Newcastle

1126.41.5 - 19:10 Imperial Time, 3:10 Vilani Time

Twelve hours since jump. Everyone's had a chance to grab some shuteye and some food. The captain has called a meeting to explain what happened during the meeting on Gemid and what's to come.

Gvarokh says, "When we went to pick up the weapon, we were greeted by armed guards and lab techs in environmental suits. Our contact attended the meeting via holo and basically altered the deal, catching us and Soks by surprise. It should be noted that Soks was quite upset. Although we were the ones that got screwed, Soks looked like he felt betrayed, too." Gvarokh looks to Elloe for confirmation. She nods her head.

"When confronted with the choice to accept or reject the mission, I pretty much assumed we'd be dead if we didn't take it. Gegatsueg, who was one of the committee members, openly admitted upon Soks' questioning that had one of the other factions been chosen, they would've been killed after completing the job to cover up their involvement. The fact that he came outright and said this meant to me that we were similarly expendable. He tried to pass some bs story about having us be an ally in Corridor, but I'm not buying it.

"At this point, I realized that we knew too much. If we didn't take the job, I believe that we'd have been killed outright on the spot, and then they would've come for the rest of you. So obviously, I agreed to the change in terms. I did ask for an additional sample, and surprisingly, they agreed. I'll get to that in a moment.

"The 'change in terms' is that, as Elloe surmised, we are to go kill Ngath. Yes, the guy that this confederation is named after. They want us to use the weapon to kill Ngath and as many additional bystanders as possible. They want as big of an atrocity as possible. Some political bs about Ngath going soft. To get there, we're going to be guided every step of the way. Those four frigates you saw are our escorts. I don't know if they'll be with us the whole way or if there will be some kind of handoff, but I suspect that there won't be a decrease in the strength of said escort. So branching off to do a side trip isn't going to be possible unless we're dumping the deal and running for it. If we fail to show up at any step of the process, they'll be hunting us down and not to capture us. So no side trips for computer supplies or extra nukes. Assuming we succeed, they'll then guide us back to Gemid. At which point, we've been promised to be granted our actual delivery and then escorted back to Corridor, where our fake background says we're from. Even in the best case, they don't want us in the Confederation anymore.

"And no, I don't believe them."

Gvarokh turns to Elloekothe and says, "I still don't understand why Gegatsueg admitted to Soks that they were basically going to kill the other two had they won, yet expect me to believe he won't do the same to us."

She thinks about her reply a moment, then says, "Maybe Gegatsueg thought that he was flattering you. Some people have egos that are susceptible to that sort of thing. I know that Khigiikuli did. I don't know enough about Dhoknan, but plenty of corsairs, human or vargr, are always looking to look appear as charismatic as possible. So if someone comes along that puts down a corsair's rivals as fools, that makes them feel better about themselves. It makes it easier for them to hold their snouts up high and feel superior. It's false charisma, but they fall for it. The smart ones don't fall for it, which is why they last longer and becomes wolves to be reckoned with. Clearly, Gegatsueg underestimated you."

"Then I guess I am playing my role well enough. Honestly, that didn't even occur to me. All I could think was, 'Do you think I am an idiot?' Apparently, the answer is that he did think I am an idiot."

Gvarokh continues, "So, getting back to the sample I asked for... I told Gegatsueg that it was a backup in case the main weapon attack misses. I really wanted the sample so Irma can finally start to play with it. It has a 24 or 48-hour lock on the package, after which it should be freely accessible." He turns to Irma. "Please set up whatever containment you need and immediately get to work. We have at least six weeks to get to the target, obviously longer with refueling operations, so please use those weeks to find an antidote or some way to negate it."

"Will do," Irma replies.

Gvarokh addresses the group again. "So with all that background, here's where we are. We're going to have to follow our proscribed course to the target. If we need some kind of supplies on the stops along the way, we'll either have to be fast or somehow justify why we need to get it. Regardless, just following the path is kind of necessary to give Irma time to do her work. But before we get there, we have to decide what we're going to do. I see three broad approaches we can choose from:

  1. We do the mission as set out for us. It will be hard to get close enough to perform the assassination, but we're clever. At that point we have to trust our patrons to not do what they already said they were going to do to the others.
  2. We cut and run. Somewhere along the path that would give us the greatest window, we simply cut and run. But if we did that, everyone will be wanting our heads. Everyone.
  3. We change teams. Instead of killing Ngath, we try to negotiate with him. If we pull this off, we might get him to do our actual mission for us, that being destroying the labs.
"Each of these has multiple variations within them. All of them have problems. But we are where we are.

"Really, to actually accomplish our mission, we'll need to figure out how to get an audience with Ngath, or close enough. We need to do something to get his attention, but not try to kill us outright. Any ideas?"

Looking around the room, Gvarokh's question is met with shrugs, eyerolls, and blank stares.

Elloekothe speaks up, "We've got a few weeks time to think about it."

With that, Gvarokh concludes the meeting.

Refueling in the Newcastle System

Characters: Gvarokh, Lakir, Vincent, Dougok, Slade
NPC: Elloekothe, Chuck, Vlad, Uengghae, Simrii, Kagfak, Irma
Location: Pack of Daggers
System: Newscastle

1126.42.5 - 8:10 Imperial Time, 0:10 Vlani Time

Pack of Daggers emerges from jumpspace. Soon after, sensors pick up two of the frigates. They escort the ship down the gravity well so that it can refuel. About an hour after emerging from jumpspace, the other two frigates emerge from jumpspace. They don't descend into the gas giant's gravity well. Instead, they stand guard at safe jump distance.

The ship descends into the gravity well without incident and skimming goes smoothly. The two escort frigates are there waiting when Pack of Daggers emerges. All three ships climb out of the gravity well. Apparently the frigates, with enough fuel remaining for another two-parsec jump, have opted to refuel later instead of now.

The next coordinates are transmitted to Pack of Daggers. Apparently, the ship is to travel to the Ikhog system and refuel at Sitka, the middle of the system's three gas giants.

Once all five ships are at safe jump distance, the order is given to jump.

Encounter at Sitka

Characters: Gvarokh, Lakir, Vincent, Dougok, Slade
NPC: Elloekothe, Chuck, Vlad, Uengghae, Simrii, Kagfak, Irma
Location: Pack of Daggers, in Sitka's gravity well
System: Ikhog

1126.43.5 - 21:15 Imperial Time, 21:15 Vlani Time

Pack of Daggers emerges from jump. Three of the frigates exited jumpspace before Pack of Daggers. The fourth pops in a half hour later.

Inbound velocity is 450,000 mph (750,000 kph). Captain Tsuengsaekh had insisted on giving your fuel purification plant the six hours it needed to refine the fuel for jump—he didn't want any surprise misjumps. So Pack of Daggers just cruised at about 1G out of Hurn's gravity well. With 1.8 million miles to go, the order to decelerate isn't given just yet.

23:45 Imperial Time, 23:45 Vilani Time

With 675,000 miles to go, the order to decelerate at 3G is given. It should take 115 minutes at that decel rate to wipe out the inbound vector. It'll also mean there will still be 250,000 miles to go, so Gvarokh expects Captain Tsuengsaekh will order the decel burns to be put on pause.

43.6 - 00:00 Imperial Time, 24:00 Vilani Time

The order to pause comes a bit early. Pack of Daggers is 570,000 miles out with an inbound velocity of 393,000 mph. The reason why becomes evident with the interference from the thrusters eliminated.

Passive sensors pick up eleven ships around 70° latitude of the gas giant's northern hemisphere. No transponders, of course.

A comm call from Captain Tsuengsaekh comes in. "Friends of yours?"

Gvarokh isn't sure if he's serious or not, and so responds, "No, they're not. Given Ikhog's reputation as a supporter for the corsair life, it could be anyone."

Captain Tsuengsaekh grunts and ends the call. He then broadcasts, "Attention unidentified ships, this is Captain Tsuengsaekh of the Confederation Naval Starship Zoegzuenguegh. Stay clear of the southern hemisphere of the gas giant. We will be refueling there. Failure to comply will be considered interference with Confederation Navy operations, a felony punishable by fines, seizure of assets, and possible imprisonment."

Half a minute goes by before a response is received. "Acknowledged Zoegzuenguegh."

Captain Tsuengsaekh laser comms Pack of Daggers and the rest of the frigates, "Sending course change." The new course puts the ships on target for about 60° south latitude on the gas giant.

00:15 Imperial Time, 24:15 Vilani Time

Decel burn resumes.

With the change in approach, the passive sensors are able to compensate for the profound signal noise coming off the engines. More ships have emerged from the gas giant, bringing the total to fourteen.

01:15 Imperial Time, 25:15 Vilani Time

Once again, Captain Tsuengsaekh gives the order to pause the decel burn. The gas giant is just 197,000 miles away and inbound velocity is 157,000 mph. The reason for the pause this time probably has something to do with the fact that the now fourteen ships are moving south on an apparent intercept course.

Captain Tsuengsaekh's irritation is evident in his voice. "Attention unidentified ships. Change course immediately. You're in direct violation of my orders to stay away from the southern hemisphere."

A different voice replies. Although he's speaking Gvegh, his human accent is unmistakable. "Afraid I can't do that, Captain. You're escorting the dogs who are directly responsible for the destruction of the Touzagh base on Ikhog. We're here to bring them to justice."

Elloekothe's ears shoot up. External comms are off, so she's free to exclaim, "Khigiikuli! He must have an informant or a sympathizer in Gegatsueg's organization."

Gvarokh responds, "There is probably an informant on one of these four ships."

"Negative," Captain Tsuengsaekh replies. "The Touzagh, or anyone claiming to be working on their behalf, have no jurisdiction in this matter. This is a Confederation Navy operation. You will stand down and change course immediately. This is your last warning."

"And this is yours. Walk away now, and I'll spare your lives."

Captain Tsuengsaekh responds by lighting up his active sensors and sharing data telemetry with Pack of Daggers. Fourteen enemy ships: four Buccaneer class corsairs (440 tons, 3G), two Aeogz class corsairs (400 tons, 5G), two Sorrgheg class reavers (500 tons, 6G), two Rrazaghz class corsairs (400 tons, 5G), and four Ueknou class corsairs (400 tons, 3G).

Captain Tsuengsaekh tight-beams Pack of Daggers. "We're outgunned, and we don't have enough fuel for an emergency jump. I know it's risky, but we're going to ride our current speed right down the well. Should take a little over an hour. If we're in decent shape, we'll decel at the last minute to take the strain off of atmo braking. We refuel and re-surface at these coordinates and time," he transmits the info. "I suggest you do the same. Good hunting, Captain."

After the line is cut, Gvarokh announces shipwide, "Battle stations! Vincent and Simrii to the plasma turrets and Dougok and Uengghae to the laser turrets. Chuck to the bridge. Lakir and Vlad, make sure our package is secure in the hold. And anyone who isn't in combat armor better get to it fast."

The Battle at Sitka

Characters: Gvarokh, Lakir, Vincent, Dougok, Slade
NPC: Elloekothe, Chuck, Vlad, Uengghae, Simrii, Kagfak, Irma
Location: Pack of Daggers, in Sitka's gravity well
System: Ikhog

1126.43.6 - 01:30 Imperial Time, 25:30 Vlani Time

The shooting begins.

The two squadrons are roughly 153,000 miles apart, making for a formidable shot. Still, both sides hope for some lucky shots.

The frigates each have six pulse laser turrets and two missile turrets. In the opening round they just fire their lasers. They concentrate their fire on one of the Sorrgheg class reavers. It's hit twice. One of the hits even incapacitates a turret. Pack of Daggers does likewise, but none of its gunners hit.

Captain Tsuengsaekh instructs the squadron to conduct a ten-minute 3G decel burn to cut down on the squadron's velocity.

Khigiikuli's squadron follows a similar firing tactic, aiming for the lead frigate. Two laser shots hit it amidship, but don't appear to have hit anything vital.

01:40 Imperial Time, 25:40 Vilani Time

The two squadrons are roughly 133,750 miles apart, which is still a formidable shot. Pack of Daggers' squadron is down to an inbound velocity of 118,000 mph with 135,750 miles to Sitka's atmosphere.

Neither the frigates nor the Pack of Daggers score any hits. The corsairs have better luck, striking the lead frigate twice. One shot it just forward of the second row of turrets. The other was further aft, likely engineering. The ship's performance seems unaffected.

01:50 Imperial Time, 25:50 Vilani Time

The two squadrons are roughly 105,000 miles apart, just outside of a difficult shot. Pack of Daggers' squadron is 116,250 miles to Sitka's atmosphere.

One of the frigates scores a hit on the already damaged Sorrgheg class reaver. The hit dings it right on the nose. Pack of Daggers' gunners all miss.

The damaged Sorrgheg class reaver doesn't fire this round. There's speculation that its sensor array may have been damaged, thus preventing accurate targeting.

In a match of blows, the lead frigate takes another hit midships.

Captain Tsuengsaekh instructs the squadron to conduct another ten-minute 3G decel burn to cut down on the squadron's velocity.

02:00 Imperial Time, 26:00 Vilani Time

The two squadrons are roughly 83,000 miles apart, now only a difficult shot. Pack of Daggers' squadron is down to an inbound velocity of 78,545 mph with 100,000 miles to Sitka's atmosphere.

To Pack of Daggers' surprise, all four frigates fire a volley of missiles. But after a minute burn, their thrusters shut off, thus making them difficult to detect and track amidst the simultaneous laser fire.

The damaged Sorrgheg class reaver is struck five times by frigate laser fire. A couple of fuel modules are seen to rupture, two strike amidship but miss the turrets, and the maneuver drive takes a hit.

Strikes from Pack of Daggers are more successful this time around with Vincent, Simrii, and Dougok landing blows. Dougok appears to have ruptured a third fuel module. Vincent struck amidship while Simrii appears to have hit engineering.

The damaged Sorrgheg must not have repaired its sensors yet as it still isn't firing, but the other ships are making up for it, striking the lead frigate twelve times: One of the atmosphere stabilizer fins is hit, three turrets are hit, sensors are struck, three fuel modules rupture, and engineering is hit with the remaining three.

The corsair fleet changes course to stay roughly 15,000 miles from the gas giant but is still on an intercept course.

02:10 Imperial Time, 26:10 Vilani Time

The two squadrons are roughly 70,000 miles apart, still a difficult shot. Pack of Daggers' squadron is 87,000 miles from Sitka's atmosphere.

With the damaged Sorrgheg not really engaged, Captain Tsuengsaekh instructs the squadron to switch to the undamaged Sorrgheg.

While frigate lasers fire, the missiles burn for another minute. Surprisingly, shifting fire to the undamaged Sorrgheg yielded a whole lot of misses. There was one hit, just in front of the turret collar. Pack of Daggers' shooting is also poor with only Uengghae hitting, dead on the nose and quite likely damaging the sensor array.

And we know this because now both Sorrgheg reavers do not fire. Apparently their electricians aren't used to working under pressure.

But the rest of the corsair squadron manages to hit the first frigate five times. One hit forward near sensors, two late in the mid-section, and two more in engineering.

02:20 Imperial Time, 26:20 Vilani Time

The two squadrons are roughly 55,600 miles apart, fortunately still a difficult shot. Pack of Daggers' squadron is 73,900 miles from Sitka's atmosphere.

For several scary minutes, the first frigate went dark, its power plant offline. Although the power is back online. It doesn't fire any weapons this round.

The rest of the frigates notice an active sensor ping from the first Sorrgheg, so Captain Tsuengsaekh wants the rest of the squadron to fire at it. Six hits are scored. Two strike near the bridge. One incapacitates a turret. One hits in the midsection. And the remaining two strike engineering.

Unfortunately, all of Pack of Daggers' gunners miss the mark.

The hits to the first Sorrgheg must've done something as, like its comrade, it doesn't fire this round.

The corsair band is now firing on the second frigate. Fortunately, it is only hit three times. One hit forward near sensors, one in late mid-section, and the final one in engineering.

02:30 Imperial Time, 26:30 Vilani Time

The two squadrons are roughly 45,000 miles apart, which is now an average difficulty shot. Pack of Daggers' squadron is 60,820 miles from Sitka's atmosphere.

The first frigate unleashes another volley of missiles and has them go full burn for the entire time. It also fires all of its pulse laser turrets on the first Sorrgheg. All three functioning laser turrets hit. One turret is hit. One blow may have hit the bridge. But the best hit of all is in engineering.

The second frigate also unleashes a full volley of missiles and these, too, go full burn. It fires all of its pulse laser turrets on the second Sorrgheg. Four of six hit. One appears to have hit the bridge. The other three strike engineering. One of those hits must've been the power plant for the ship briefly went dark across the EM band.

The third frigate doesn't fire its missiles, sticking just with lasers. It decides to target one of the Rrazaaghz. Five of six hit. Three hit up front on the nose, forward of the first pair of turrets, while the other two strike late amidship.

The fourth frigate doesn't fire any missiles either. It targets the same Rrazaaghz. Five of six hit. One hits the nose. Another probably hit the bridge. Two struck engineering.

Pack of Daggers opts to shoot at one of the Buccaneer class vessels since Khigiikuli has to be on one of them. All four gunners hit. Vincent's hit is on the nose. Uengghae hits amidship. Dougok and Simrii hit engineering.

Neither Sorrgheg fires back, nor does the damaged Rrazaaghz or the damaged Buccaneer. The remaining ships concentrate their fire on the first frigate and hit it 18 times. There were hits in engineering, another turret was knocked offline, and three more fuel modules were punctured. But the bulk of the damage was to the ship's fins. The starboard and dorsal fins have huge chunks missing. Should it survive to hit the gas giant, it will have difficulty maneuvering in the atmosphere.

02:40 Imperial Time, 26:40 Vilani Time

The two squadrons are roughly 32,500 miles apart, which is an average difficulty shot. Pack of Daggers' squadron is 47,730 miles from Sitka's atmosphere.

With only two functioning laser turrets, the first frigate fires on the first Sorrgheg. Its maneuver drive must be offline as it isn't attempting to evade. Both shots hit their target in engineering: the power plant. The ship goes dark across the EM band.

The second frigate targets the second Rrazaaghz. All six laser turrets hit. One appears to have hit the bridge, two shots hit fuel modules, one hit amidship, while two more hit engineering.

The third frigate also targets the second Rrazaaghz. Four of the six laser turrets hit. Three shots hit amidship while the fourth hits engineering.

The fourth frigate also targets the second Rrazaaghz. All six laser turrets hit. Four shots smack it dead on the nose. The other two hit engineering.

Since the first Buccaneer didn't fire back last round, Pack of Daggers opts to shoot at the second one. Vincent hits the cargo hold. Simrii hits near the bridge. Dougok hits amidship. Uengghae misses.

Neither Sorrgheg fires back, nor does the first damaged Rrazaaghz or the first damaged Buccaneer. The remaining ships concentrate their fire on the second frigate and hit it 20 times. There are several hits in engineering, two laser turrets are knocked offline, and five fuel modules are punctured. Sensors are also damaged.

02:50 Imperial Time, 26:50 Vilani Time

The two squadrons are roughly 20,000 miles apart, which is still an average difficulty shot. Pack of Daggers' squadron is 34,640 miles from Sitka's atmosphere.

The twelve missiles fired from the first two frigates at 2:30 intercept the corsair squadron. Six have targeted the first Sorrgheg. Apparently, whatever damage that impeded its ability to fire has been repaired. Its remaining turrets attempt anti-missile defensive fire. The missiles are too swift and all six impact the ship. It's hard to get a read on their impact sites but two of them were definitely in engineering. The ship explodes.

The other six have targeted the second Sorrgheg. Apparently, whatever damage that impeded its ability to fire has been repaired. Its remaining turrets attempt anti-missile defensive fire. Only one is successful. The other five impact the ship. Two swoop in and strike its belly, rupturing fuel tanks there. Another strikes engineering. One strikes a turret on the port side while the other ruptures fuel tanks on the starboard side.

Shortly after that wave, the all-four-frigates volley of missiles impacts the corsair fleet.

The first Rrazaaghz knocks out two missiles but four more get through. One hits near the bridge while the other three hit engineering.

The second Rrazaaghz knocks out one missile, letting five get through. A couple of fuel modules shatter. Another missile strikes amidship. The remaining three strike engineering.

The first Aeogz doesn't hit any missiles. One missile rips its nose cone nearly clear off. A few scraps of metal are holding it in place, but an encounter with an atmosphere or hard acceleration will likely rip it right off. One missile strikes near the bridge while two more hit amidship. Engineering takes two hits.

The second Aeogz doesn't hit any missiles. Four missiles strike amidship while the other two hit engineering.

The first frigate fires its two functioning laser turrets at the second Sorrgheg. One turret successfully hits engineering.

The second frigate fires its four functioning laser turrets at the first Rrazaaghz. All four hit. Two hit the nose. Four puncture fuel modules.

The third frigate fires on the second Rrazaaghz. Five out of six turrets hit. One hits upon the nose and another goes amidship. The other three hit engineering. Shortly thereafter the ship explodes.

The fourth frigate fires on the first Aeogz. Four of the six turrets hit. All four are in engineering.

Pack of Daggers opens fire on the second Buccaneer. All four hit. Vincent hits engineering while the other three hit amidship.

Since the surviving Sorrgheg and both Rrazaaghzes and Aeogzes were busy with anti-missile fire, they do not get to fire on the frigates. The first Buccaneer doesn't fire, but the rest do as do all of the Ueknou.

The Buccaneers fire at the first frigate. It's hit eight times. Another fuel module ruptures and there are a few hits amidship. There's a couple of hits near the bridge. It's sensors must be offline as you're no longer detecting active sensor pings.

The Ueknous fire at the second frigate. It's hit ten times. Four fuel modules are hit and there are several amidships. Two hit engineering.

03:00 Imperial Time, 27:00 Vilani Time

The two squadrons are roughly 11,250 miles apart, which is just outside of easy range. Pack of Daggers' squadron is 21,550 miles from Sitka's atmosphere. ETA to atmosphere is sixteen and a half minutes.

The first two frigates have begun decelerating at 1G. They're so badly banged up that they need to kill as much atmospheric entry speed as possible. But 1G is all they can do. Captain Tsuengsaekh understands their predicament, so orders the rest of the group to match their decel burn for now so that the corsairs don't suspect anything is up. Of course this means that the ETA will go up some.

The first frigate doesn't fire its weapons, but the second one does. It fires its lasers at the first Rrazaaghz. Two of the four remaining turrets hit engineering. Lights flicker and die across the ship.

The third frigate fires on the second Sorrgheg. All six laser turrets strike as the ship is no longer evading enemy fire. Like the Rrazaaghz, lights flicker across the ship and wink out.

The fourth frigate fires on the first Aeogz. All six laser turrets strike as the ship is no longer evading enemy fire. There are several visible explosions, and the ship can be seen to shudder. Seconds later the ship explodes.

Pack of Daggers opens fire on the second Buccaneer. Vincent, Simrii, and Dougok are successful. Vincent and Dougok strike engineering. Simrii hits amidship.

The second Aeogz and all four Buccaneers fire on the first frigate, striking it thirteen times. Five of those shots strike engineering.

The four Ueknou fire on the second frigate, striking it twelve times. Five of those shots strike engineering. The maneuver drive sputters and eventually conks out.

03:10 Imperial Time, 27:10 Vilani Time

The two squadrons are roughly 11,875 miles apart, which is just outside of easy range. Pack of Daggers' squadron is 10,000 miles from Sitka's atmosphere. Captain Tsuengsaekh gives the order to increase decel burn to 2G. Obviously the first two frigates are incapable.

The first frigate doesn't fire its weapons, but the second one does in a final act of defiance. Aiming at the second Aeogz, three of its four remaining laser turrets hit, and a full volley of missiles is on its way. One shot hit midsection. The other two hit forward, possibly near sensors.

The third frigate fires on the first Buccaneer. Five of the six laser turrets hit. A couple of fuel modules were struck as was the nose and engineering three times.

The fourth frigate fires on the first Ueknou. Three of the six laser turrets hit. Judging where the hit locations would correspond to on their ship, it looks like the G-Carrier hangar, the forward staterooms, and the chief engineer's cabin.

Pack of Daggers opens fire on the second Buccaneer. Vincent, Simrii, and Uengghae hit. Vincent hits engineering while Simrii and Uengghae hit amidship.

With a volley of missiles bearing down on it, the second Aeogz attempts to knock them down. It succeeds in taking out one of them. The other five hit. They all hit the front end of the ship rendering large holes in the hull.

The Buccaneers switch targets to the third frigate. They hit it thirteen times. Four shots hit engineering and one turret is lost. The rest strike at various places along the hull.

The Ueknou switch targets to the fourth frigate. They hit it ten times. A turret is lost and a fuel module is punctured. There's one hit to engineering while the rest strike at various places along the hull.

03:20 Imperial Time, 27:20 Vilani Time

The second frigate is closest to Sitka's atmosphere at 2,820 miles and barreling in at 52,360 mph. The first frigate is 3,900 miles away and has slowed to 39,270 mph. The rest of the group is 5,000 miles away and have slowed to 26,182 mph.

Captain Tsuengsaekh orders frigates three and four and Pack of Daggers to stop decelerating when they reach 25,000 mph, a re-entry speed within structural tolerances.

The two opposing squadrons are 15,000 to 17,200 miles apart, which is an average difficulty shot.

The third frigate fires on the first Buccaneer. All six laser turrets hit. One turret is gone. Two shots hit engineering. One fuel module was ruptured, and the other two shots hit amidships.

The fourth frigate fires on the first Ueknou. Four of the five laser turrets hit. Judging where the hit locations would correspond to on your ship, it looks like the cargo hold was hit three times and the maneuver drive once.

Pack of Daggers opens fire on the second Buccaneer. Vincent, Dougok, and Uengghae are successful. Vincent takes out a couple of fuel modules. Dougok and Uengghae both hit engineering. Afterwards, the lights flicker and go out.

03:23 Imperial Time, 27:23 Vilani Time

The second frigate enters the atmosphere at 52,360 mph.

The Buccaneers, except for the second one, all fire on the third frigate. They hit it seven times. Three shots hit engineering and one turret is lost. The rest strike at various places along the hull.

The Ueknou all fire on the fourth frigate. They hit it ten times. Two turrets are lost, and two fuel modules are punctured. There's one hit to engineering while the rest strike at various places along the hull.

03:27 Imperial Time, 27:27 Vilani Time

The first frigate enters the atmosphere at 30,100 mph.

03:32 Imperial Time, 27:32 Vilani Time

The third and fourth frigates and Pack of Daggers enter the atmosphere.

The battle is over for now.

Next: Submerged Within Sitka