DEW CLAW

Zarushagar Subsector N: Imperial era data as of 001-1117. New Era data as of 001-1200. This subsector was not an Imperial War zone, hence only 2 UWP entries. It was isolated until Virus was released.

Hex Name UWP BS Trade TPPG AL Stellar
Ayil*0934A866646-E
A866648-B

N
Ag Ni
Ag Ni
410
810
Cs
ZR
K2V
Koringap0937B8A68AC-E
C8A6427-B

S
Fl
Fl Cm Ni
400
100
Na
ZR
G1V M0D
Blaunchard*1038B345510-A
C345527-9
M
S
Ag Ni
Ag Ni O:1239
501
401
Cs
ZR
K4V
Klymo*1140A463833-F
A463844-C

N
704
504
 Cs
ZR
G0V
Lysandra*1239B353677-A
B353788-B

S
Po Ni
Po Ni
710
110
Na
ZR
M2V
Fistor1340B449895-A
C449598-8

S

O:1239
521
121
Na
ZR
F0V
Weinberg1535B487320-A
B487100-9
  Ni Lo
Ni Lo
414
214
Na
Vc
G5V
Mathilde*1631A435454-C
X435000-0
  Ni
Ba
924
024
Na
--
M6V

Subsector Notes:

The Dew Claw subsector population in 1119 was 1.6 billion. New Era census population is 18.7 million, a decrease of 99%. Population increases have occurred at Ayil (0934) and Lysandra (1239). The highest population is at Lysandra (10 million). The best starport (A-class) is at Ayil and Klymo (1140), which has the best tech level (12).

Though not all the worlds in this subsector were 3rd Imperium client states, they maintained trade ties with Colony 4 in Havre subsector and thus avoided the "Great Recession" of 1124-1130.

Koringap (0937) is a boneyard salvage world. It is managed by Klymo, Ayil, and Colony 4 of the Zarushagar Rift Confederation. Anti-Virus laws are harsh, served up by capital punishment.

Blaunchard (1038) and Fistor (1340) have been re-inhabited by colonists from Lysandra. Interstellar traffic is strictly maintained with verbal pass codes, in non-viral radio transmission channels and secured vectors of approach.

Planets of Note:

Ayil (0934): Colonized before the Treaty of Ftalhar by Aslan ihatei, they became a fait d'accompli world in the early 3rd Imperium. Due to their isolation, they became more and more reliant on the Imperium.

The Collapse was particulary mild here in Aslan computer systems. Only Imperial systems failed and these were quickly isolated and replaced with the ancient, but well maintained, tech level B systems that got the original Aslani settlers here.

Armed Forces2 million personnel
Wet Navy160,000 personnel (53 LC & 160 SC)
ACC600,000
Ground Forces1.4 million personnel (70 DEs)
Space Forces100,000 personnel (33 MC & 100 SC)

The Naval base was built in the 1180's. The government is clan-based, with one "Highlord".

Path of Tears Government Characteristics Table
GovernmentCharismatic Dictatorship
CorruptionLow
TalentHigh
CrueltyLow
AggressionHigh
Paranoia/XenophobiaMedium
AdministrationHigh
DiplomacyHigh
IntrigueMedium
Military StrategyHigh
Military TacticsHigh
LeadershipHigh

Klymo (1140): Several of Klymo's orbital cities came crashing down in 1140, not as a result of Viral infection, but due to negligence. Rather than fund efforts to maintain Klymo's infrastructure, the tax money was spent as corporate handouts in an effort to get them through the economic downturn of Hard Times and the Collapse. When one city came down, it was considered a fluke. Two was coincidence. It took the third crash before the people rebelled. The former Council of Klymo was replaced by a representative democracy in a coup in 1145 after it was discovered that the Council knew the risks but gambled anyway.

Armed Forces1.25 million personnel
Wet Navy75,000 personnel
ACC375,000
Ground Forces737,500 personnel (37 DEs)
Space Forces62,500 personnel (23 MC & 63 SC)

Path of Tears Government Characteristics Table
GovernmentRD
CorruptionMedium
TalentHigh
CrueltyMedium
AggressionMedium
Paranoia/XenophobiaMedium
AdministrationMedium
DiplomacyMedium
IntrigueHigh
Military StrategyMedium
Military TacticsMedium
LeadershipHigh

Lysandra (1239): Ruled by a civil service bureaucracy. This world, like Colony-4, is one of the chief movers and shakers in this subsector and the ZRC. Workers from her corporations have invested heavily in the formerly low populated worlds of Fistor (fell from 500 million to 40,000 survivors) and Blaunchard (10 survivors from 400,000).

Armed Forces2.5 million personnel
Wet Navy75,000 personnel
ACC937,000
Ground Forces1.388 million personnel (68 DEs)
Space Forces100,000 personnel (33 MC & 100 SC)

Path of Tears Government Characteristics Table
GovernmentCivil Service Bureaucracy
CorruptionLow
TalentHigh
CrueltyLow
AggressionLow
Paranoia/XenophobiaLow
AdministrationHigh
DiplomacyHigh
IntrigueMedium
Military StrategyMedium
Military TacticsHigh
LeadershipHigh

Weinberg (1535): A vampire state with a medium sized B-class starport. The several thousand robots that run the planet ignore the small primitive human population, and service the five Vampire fleets in system (one at each gas giant and one at the asteroid belt closest to the planet) to varying degrees.

Port AI: Parent Strain [Ruthless/generous], Ariel (has a Sunagas-15 Valet bot it uses for mobility purposes and 4 Armutac-13 Admin 'bots as underlings (parent-strains [Ruthless/Just];

ARMED FORCES:

The rest are wheeled TL-10 janitorial bots (arms). Ariel is well acquainted with the resident fleets, and is always on the lookout for new workers (robots) and spare electronic parts. She and Columbus (see belt fleet) are the mated pair here. While Ariel has only one battery of TL-10 PADMs, she has over the past 70 years assembled a modest stockpile of spare missiles, and nuclear bomb laden 10 dtn cargo pods for her GP, LIC Orbital cargo Mass driver (muzzle velocity 5000 km/second).

Belt Fleet: 5 starships and 10 spacecraft

Columbus is the main AI and the mining mother ship, who brings new alloys and radioactives to Ariel planetside.

SGG 1 Fleet: 4 Starships of mixed strains

Lead by the ED "Wellington" who has the aide of the CL's AI, Cortes and the DE AI's Attila in keeping the shifty DD AI Iosef Stalin in line. This fleet as a whole distrusts Belisarius (GG2 Fleet's AI-Puppeteer) heartily, and has begun secretly negotiating for X-ray pumped missiles from Ariel.

LGG2 Fleet: 11 starships and 51 subcraft

"General Belasarius" as it calls itself, has its own B-class port on one of the gas giant's 5 moons (Moonbase III UWP: B590000-D). It has been defeated twice trying to cross the Dew Claw reft by naval forces of the ZRC and had two of three secret deep modular space refueling bases destroyed by the Confederate navy (grids 1234 & 1236). It is obsessed with defeating and absorbing them, and has built a fourth one it plans on dropping into grid 1440 from its surviving base at grid 1538. General Belisarius once lead the coalition of fleets here but his leadership skills cost the survivors greatly, and they no longer wish to co-operate with him. His attempt at seizing Ariel and the loss of his spinal mount on the CA has earned him her enmity and a "shoot on sight" order of any of his ships.

SGG3 Fleet: 2 starships & 4 subcraft.

DD-AI Golda Meir and the Brigham Young Survey ship are the brains of this outfit, having travelled rimwards from Gushemege and Dagudashag sectors in search of safer waters from Core's puppeteers and RQS Vampire Hunter-Killer ships.

LGG4 Fleet: Mixed strains - 6 starships, no subcraft.