HAVENSMIST

by Liam Devlin

Teddy (0901): This small habitable world's Human population lives apart from the Sentient Automated Starport & Its minions of robots. The four hundred humans dwelling here live comfortably far enough away as technological renunciates at TL-5 (no computers!). The Starport itself, a Parent-Strain, with its "flock of children" (Repair, security, cargo-handling, and miscellaneous bots) mates with other willing AI visitors with "younglings". The Main Power plant's (a Hobbyist), and the Weather-INSAT data systems (A Naturalist-Explorer) are also part of this participatory democracy. One AI Starship remains, an armed M-class 400dtn TL-10 Subsidized Merchant (J1/1G) run by a less than stable Explorer-strain (formerly the SS Moon Walker).


Dyotson (1007): This system, containing the largest human population in the subsector (200 million) has retained its Imperial Scout Base, its pre-collapse D-class starport, and TL-9 infrastructure rather unscathed the past seventy years. Despite the good news, the aging "space-fleet" has suffered attritional losses commensurate with the era to Vampires as well as poor maintenance. What remains is one third of what was stranded here after the advent of Virus, the rest lost in battles with Vampires, pirates, or mishaps.

Military Strength2 Million personnel total
Wet Navy (8%)160,000 personnel (53 MC's & 159 SC's)
ACC (20% x 1.5) 600,000 personnel (1500 CAC & 600 AD batteries).
Ground Forces 1,230,000 personnel (61 DE's & 10,000 Law enforcement agents)
Space Navy (4% x .5 x .25) 10,000 personnel (3 MC's & 11 SC's).

This fleet consists of:

Path of Tears Government Characteristics Table
GovernmentRepresentative Democracy
TalentMedium
CorruptionMedium
CrueltyLow
AggressionHigh
Paranoia/XenophobiaLow
AdministrationMedium
IntrigueHigh
Diplomacy 
Military StrategiesLow
Military TacticsHigh
LeadershipMedium



Helmholtz (1105): Lying three parsecs coreward of Dyotson, this world's B-class yards are the closest repair facility the Dyotson "fleet" can utilize. Currently both systems are enjoying something akin to good relations and limited trade, but due to astrophysics and cultural differences (The Helmholtzians are rabidly of the belief that "every voice counts"), forming a polity is out of the forseeable future. Like Dyotson, this system was also spared major Vampire raids by virtue of a lack of gas giants. Still, it took the planet fifty years to clear the asteroid belt of infected vampire ships & subcraft, about the same time Dyotson regained Jump repairs to their "fleet" & made recontact. Shipyard slips max size cradles for 200 dtons. Currently making STL Mining vessels & Belter's Buggys subcraft for export to Dyotson.

Military Strength25,000
Wet NavyNone
ACC (20% x 1.5) 7,500 personnel (18 CAC*, 8 AD batteries**, & 2 Planetary 10-100dtn cargo pod maglev projectors)
Ground Forces 10,000 personnel (20 BE's [2x TL-13 & 18x TL-9])
Space Navy (20% x 1.5) 7,500 veteran personnel (2 MC's & 9 SC's).

* 6 TL-13 Peregrine class Space Fighters & 12 TL-9 suborbital interceptors
** 2 TL-13 & 6 TL-9; veteran/experienced crews

The space fleet consists of:

Path of Tears Government Characteristics Table
GovernmentParticipatory Democracy
TalentHigh
CorruptionLow
CrueltyMedium
AggressionHigh
Paranoia/XenophobiaLow
AdministrationLow
IntrigueMedium
Diplomacy 
Military StrategiesHigh
Military TacticsMedium
LeadershipMedium

Current clack: Helmholtz is looking into the renovation of its zero-Gee metals industry, and is hiring Belters in the Dyotson System, as well as bootstrapping their nascent belter community. Dyotson is angling for a better trade deal that upgrades their starport to C-class.


Russo (1407): Russo's clans are making technological breakthroughs, and re-expanding back into space on behalf of efforts from the government of Valistor, utilizing VTOL technology & and several Far Rebel & Roughneck class STL ships. The clans are Solomani-Eastern Eurpoean in descent since the 2nd Imperium and are fiercely independent & proud. Much of the planet's resources and wealth have yet to be tapped and Valistor is looking to create a Polity here in the main, but for the TEDs of Fromabes.

Path of Tears Government Characteristics Table
GovernmentNone
TalentHigh
CorruptionMedium
CrueltyLow
AggressionHigh
Paranoia/XenophobiaHigh
AdministrationHigh
IntrigueMedium
Diplomacy 
Military StrategiesHigh
Military TacticsMedium
LeadershipHigh

Current clack: Certain corrupt members of the Brezhnev Clan are taking bribes from the Guild on Valistor's ship movements.


Fromabes (1408): This system's TED is in actuality the president of the Starport Employees Union of pre-war days, known as "The Unione" (natives are Solomani-French Terrans ethnically). They are the Mercantile Starfarer's Guild and have done everything they can to prevent Valistor from uniting the main. Population may vary due to the influx of slaves from time to time as they are shipped to the various TEDs in the subsector. Other stops for this market include Du, Lluara, Kunagnos, & raiding the likes of Nerus (TL-2) for a source of cheap labor.

The PADM silos of pre-war days are online, and manned (TL-14, [1 battery, 4 launchers each]). 4 (small) Guild vessels call on this port in the subsector: SMGS Mistmaster, M-class armed Merchant (TL-10, 400dtn, J-1/1G), SMGS Robs Pierre, an armed EMMC Stellar liner (TL-15, 590 dtns, J-3/1G) and 2 armed Jayhawk class Far Traders (TL-12, 200dtns, J2/1G): SMGS Chameleon, SMGS Slipknots, & Shackles respectively.

Path of Tears Government Characteristics Table
GovernmentSelf-Perpetuating Oligarchy
TalentHigh
CorruptionHigh
CrueltyHigh
AggressionHigh
Paranoia/XenophobiaHigh
AdministrationHigh
IntrigueMedium
Diplomacy 
Military StrategiesHigh
Military TacticsHigh
LeadershipMedium

Current clack: Local Guild Subsector Captain, Dona' Vargas de Amberville, is planning to ambush a Valistorian trade mission next time it passes thru system.


Valistor (1409): Valistor is the positive force for change & renewal in the subsector, but is hampered by the lack of a Shipyard. Like Helmholtz and other systems in the Havensmist subsector, Valistor was blessed with no gas giants; but like Helmholtz, it had to clear itself of Vampires, finally doing so in 1190. Also Like Helmholtz, the Valistorians have revitalized their belter industry. Valistorian government is a constitutional monarchy (think England/Holland). Current ruler is Baroness Valeria Dupres.

Military Strength (25%)100,000 personnel
Wet NavyNone
ACC (20%)20,000 personnel (50 CAC* & 20 AD batteries**)
Ground Forces (70%) 70,000 personnel (3 DE's [1 TL-11[Grav] & 2 TL-10] & 10,000 Security/Police forces [TL-10])
Space Navy10,000 personnel (3 MC's & 11 SC's)

* 5 TL-11 Termagant class Fighters & 45 TL-10 CAC
** 2 TL-11 & 18 TL-10

This fleet consists of:

Path of Tears Government Characteristics Table
GovernmentCharismatic Oligarchy
TalentHigh
CorruptionLow
CrueltyLow
AggressionMedium
Paranoia/XenophobiaLow
AdministrationHigh
IntrigueMedium
Diplomacy 
Military StrategiesHigh
Military TacticsMedium
LeadershipHigh

Current clack: CDRE Erik De Vries' Naval Intelligence branch is aware that "Slavers" are operating nearby, and is preparing a Q-ship convoy to rid the main of this menace. Valistorian Naval Scouts have recently discovered starships operating in the neighboring systems Spinward of them (Dyotson & Helmholtz). A diplomatic mission is being planned for mid 1200.


Coluylman (1607): Coluylman is that rare system that despite the war, Hard Times, and Collapse, remained unchanged, save for modest population growth. Likewise, the lack of talented leadership has also stymied any chances to promote change and move on. Her stellar position around her sole small gas giant allows her to access the nearby asteroid belt. The Guild uses her as their trailing port of call and have poisoned the government against the "Valistorian Imperial Menace". A few Roughneck class STL Frontier Fuel harvesters work the gas giant, providing propane & petrochemicals to the planet which lacks such resources.

Coluylman boasts of no navy, but has a small air force and planetary AD batteries (TL-7), as well as a heavily armed paramilitary police force (Lt armored wheeled vehicles).

Path of Tears Government Characteristics Table
GovernmentRepresentative Democracy
TalentLow
CorruptionMedium
CrueltyLow
AggressionHigh
Paranoia/XenophobiaHigh
AdministrationMedium
IntrigueMedium
Diplomacy 
Military StrategiesMedium
Military TacticsLow
LeadershipMedium

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