Provence Sector Information
Astrography
Settlement
Imperial Era
The Rebellion
Poisoned Prizes
The New Era
References
Astrography
The inhabitable portion of Provence sector is roughly C-shaped. The
Windhorn rift makes up the gap. It has played a pivotal role in the history of
the Vargr and the various Imperiums. Lair (2402) is the Vargr homeworld
and it lies coreward of the Windhorn. As Vargr interstellar society expanded it
had to first go around the Windhorn. The First Imperium had swelled to fill the
region rimward/trailing of the Windhorn. It could be argued that the Windhorn
protected the fledging Vargr from the stifling expansionism of the Vilani.
Settlement
Jump drive technology came into existence on Lair in -3810. Early explorers and
settlers expanded in all directions, blocked only by the Windhorn. Small states
came and went as the Vargr steadily expanded outward from Lair. By the time the
Vargr encountered the First Imperium, it had begun it's steady decline and was
already exhibiting signs of weakness. By -2400, corsairs had begun to raid
Vilani settlements in Provence and Corridor as well as sectors trailing the
Windhorn.
As Vargr states filled the rimward portion of the sector, they constricted the
Great Rift-Windhorn corridor that Vilani colonists had settled. As Vargr
corsairs pressed further rimward they forced these Vilani to flee spinward to
untamed worlds or return to the heart of the Imperium.
Imperial Era
26 years after Cleon announced the birth of the Third Imperium, the Empire of
Varroerth was founded. Varroerth was a Vargr of great charisma. Starting in
Ngathksirz, his forces gobbled up the surrounding star systems and eventually
expanded into other sectors, including the 6 coreward subsectors of Provence.
Continued expansion fueled the Empire's prosperity for several centuries.
Eventually, the Empire became so large that power shifted from the emperor to
the regional governors. The position of emperor became a figurehead, with little
charisma. This enabled the formation of the Lair Protectorate in 777.
Promising a return to traditional Vargr values, 6 worlds, including Lair
declared their independence from the Empire of Varroerth. 4 more worlds later
joined as charisma and "responsible change" once again became more important
than perpetuating a stagnant monarchy. The Empire just shrugged and ignored the
Protectorate. The Protectorate ignored the Empire in return.
The Irrgh Manifest was formed in the early 400's and came to dominate the
rimward portion of the sector. Its proximity to the Imperial border was an
irresistible opportunity for corsairs to raid Imperial shipping and then hide
out from Imperial patrols.
The Glory of Taarskoerzn was formed in 869. It initially consisted of 7
worlds along the edge of the Windhorn, quietly trading with one another, hemmed
in by the Irrgh Manifest. Internal turmoil grew as the "Glory" was anything but
glorious. By the late 900's a militant government came to power. Inspired by the
teachings of the Church of the Chosen Ones, they grew tired of living in the
shadow of the Irrgh Manifest and began to build-up their military.
The Dzarrgh Federate was formed in 1090 and expanded rapidly rimward
along the spinward border of Provence sector and into Tuglikki sector from
Dzarrvaer (0225) for the next 6 years. Worlds independent for centuries
gave in to either the Federate's ideals or the strength of its military forces.
Either way, they joined the Federate. The Federate then switched its focus from
acquiring worlds to trading with them. Before the 1100's began, the Federate was
even trading with the Imperium.
The Rebellion
Hemmed in by Imperial patrols in Corridor for centuries, the Imperial Rebellion
was met with great joy by the rimward Vargr states of Provence. Joy turned to
excitement when the Corridor fleet was withdrawn to fight for Emperor Lucan. An
unparalleled frenzy of corsair and state-sponsored raiding of Corridor began.
The Dzarrgh Federate and the Irrgh Manifest immediately settled territorial
differences and agreed not to get in each other's way as they invaded rimward.
The Glory of Taarskoerzn, believing the time was right, enlisted the aid of the
Vaenggvae corsairs and attacked the Irrgh Manifest, splitting it in two. While
the Glory was busy capturing their share of Corridor, the corsairs had plans of
their own. The Vaenggvae eventually went on to capture barely defended Depot and
annexed the trailing half of the Irrgh Manifest with its new-found strength.
With Corridor closed, the Domain of Deneb was completely isolated from
the rest of the Imperium. This isolation prevented them from assisting any
factions in the Rebellion.
Meanwhile in the Empire of Varroerth, 2 more secessions occurred: the
technologically-minded Llaeghskath Interacterate and their
anti-technology neighbors, the Jihad of Faarzgaen. Formed in 1114, the
Interacterate believes in the use of technology for the betterment of society.
The Jihad, which formed immediately afterwards, was a brutally oppressive
religious autocracy centered on the worship of the equally brutal god Faarzgaen.
Whereas the Interacterate is composed of 22 worlds that voluntarily joined the
cause, the Jihad has resorted to capturing worlds and enslaving their citizens
to increase their ranks. The two diametrically opposed states immediately went
to war with one another.
Poisoned Prizes
Except for the botched attempt by the Domain of Deneb and the
Restored Vilani Empire to work together to liberate Corridor from the
Vargr invaders, the Vargr corsairs and nation-states ransacked Corridor worlds
for all that they were worth. When Denebian forces completely pulled out of
Corridor in 1130, telling friend and foe alike that an uncontrollable AI Virus
was on its way from Core, the Vargr raiders laughed. The humans didn't have the
belly for any further combat and were going home.
As infected ships full of refugees from the shattered Imperium tried to reach
Deneb, Vargr pirates could not hold their greed in check. Any ship coming
through Corridor was fair game. Infected ships and equipment were hauled back to
their bases. These bases in turn became infected with Virus. Ignorant of the
fact that the prizes of their plundering were poisioned, the Vargr unwittingly
helped Virus to spread throughout their worlds. Three years after Virus was
released, the Vargr raids of Corridor were ended, along with the Vargr states
themselves.
But Virus did not stop there. It continued spinward and coreward.
The last glimmer of hope that the Empire of Varroerth had not completely
festered into apathy came in 1125. The new regional governor, Gen Rungakh, was
annoyed with the ongoing feud between the Interacterate and the Jihad. She
issued a proclamation stating that neither group would be allowed to expand any
further past their current boundaries. While the Interacterate complied, the
Jihad did not. When the Jihad began to forcibly convert more worlds over to
Faarzgaen, Rungakh began to retaliate by ordering all Jihad warships found
outside of their 1125 boundaries to be attacked. Forced to fight a war on 2
fronts, the Jihad weakened.
Over the next 10 years, the Jihad recouped their losses through protacted cease
fires and peace negotiations which they never intended to keep. The madness
of the Jihad finally came to an end in 1135. A massive Vampire Fleet from
rimward invaded and annihilated Faarzgaen. Unfortunately, it went on to destroy
many other worlds as well.
The New Era
Despite hundreds of billions of deaths, their are beacons of hope for Vargr
society in Provence sector. These beacons are the Windhorn Rift worlds,
the Llaegskath Interacterate, the Knokseng Confederation, and the
Lair Protectorate.
- The Windhorn Rift worlds, spread out over subsectors
Gveghz, Thon, &
Kaerfoz, were backwater worlds due to their isolation
from mainstream Vargr society. This handful of worlds maintains a vigilant
patrol. Although the 5 parsec cushion seems vast and a vampire ship hasn't been
spotted in decades, they are well aware that it just takes one breach to infect
them all.
- The Llaegskath Interacterate survives as a shadow
of its former self. Two worlds carry on the name and vow to continue its
founding principles as well.
- The Knokseng Confederation formed in the ruins of
the Dzarrgh Federate. Although it boasts an impressive membership of 12 worlds,
it is little more than a support group akin to the early days of the
Dawn League in the Old Expanses.
- The brightest beacon of hope is the Lair
Protectorate. Taking heed of the Domain of Deneb's warning, they began to
prepare for Virus right away. With Virus forced to circumnavigate the Windhorn,
the Protectorate got the time they needed to be ready for Virus. Decades of
warfare with Virus have taken their toll on the Protectorate but, as a whole, it
has remained intact.
References:
DGP's Vilani & Vargr
Survival Margin