DZARRVAER

PROVENCE Subsector I: New Era Data as of 001-1202 / Imperial Era Data as of 001-1120.

Subsector Map

HEX World Name UWP BS Trade PPG AL Stellar
127ThagaersX4537797
B453879A
   B823
923
Wi
Vf
M2V
130GhourknodzX79A4160
B79A400B
  Wa Ni
Wa Ni
301
901
Wi
Vf
G7V
222LlaedkherX5463552
C5463206
  Ni Lo
Ni Lo
315
615
Wi
Vf
G7V
225DzarrvaerX7668446
A766A74F

G

Cx Hi
B903
203
Wi
Vf
G4 IV
227GhourrgadzX2566301
A256844E

G
Ni903
303
Wi
Vf
F9V
230OetsorkedaX9B70000
C9B7321B

C
Fl Ba
Fl Ni Lo
014
314
--
Vf
K3V
321RrukagaeX5290000
C529220A

C
Ba
Ni Lo
014
914
--
Vf
M4V M4V
325Oth UegaenC6885427
B688542A
  Ag
Ag
513
913
KV
Vf
G0V M6V
328UghtuerzX7591012
C759126B

C
Ni Lo
Ni Lo
301
601
Wi
Vf
F8V
329GvousaeghDA983675
CA983216
  Ni Lo
Ni Lo
323
623
Wi
Vf
K8V
421Okhskhun
Knunguegaegn
D3546366
B3449CDA

G
Ag Ni
In Hi
901
101
KV
Vf
F8V
422KnoksengB785988A
A7859A8D

G
Hi Cx
Hi
402
502
KV
Vf
K2V
423LughCA8A4579
BA8A475A

C
Wa Ni
Wa Ni
B212
412
KV
Vf
G4V
427TurzX5447442
B544720C

G
Ag
Ag
223
523
Wi
Vf
G1V
428TuerrgX5659983
A575A77F

G
Hi
In Hi
114
114
Wi
Vf
K8V
430AezorrX3547797
A354979C
  Ag
Hi
512
612
Wi
Vf
M2V
523AnakaeD66A5407
C66A520A
  Wa Ni
Wa Ni
325
725
KV
Vf
A6V
526OksruenvaeD65446E4
C6544427

C
Ni
Ni
B304
704
KV
Vf
A9 IV
527GnerangC8979987
B897978A

G
In Hi
In Hi
B702
802
KV
Vf
K3V
624Gvae
Thezroendzang
B5446458
A5446888
 Ag Ni
Ag Ni
814
814
KV
Vf
F9V
627KasX0000000
B000322C
  As Ba
As Ni
014
514
KV
Vf
F6V
628UngokhtonB5716209
A5716209
  Ni
Ni
100
100
KV
Vf
K3 III  M4V
629KvaeX1000000
C1001219

C
Va Ba
Va Ni
004
304
--
Vf
M7V
723FakorX4656102
A465734E

G
Ag Ni
Ag
901
201
Wi
Vh
F6V
728DarzC6548429
A654973D

G

Hi
B722
822
KV
Vf
K6V
729RruefaezX75A1003
B75A100A

C
Wa Ni Lo
Wa Ni Lo
402
902
Wi
Vf
G1V
822KhsaX1210000
C121956C

G
Po Ba
Po In Na
004
404
--
Vh
M7V
823KoukX2100000
C2105677

G
Va Ba
Va Ni O:723
012
612
--
Vh
M5V
826KnoekhsX2240000
B224255A
  Ba
Ni Lo
004
804
--
Vh
M3V
828AruekhoeD6767548
C6767548
  Ag
Ag
303
303
KV
Vf
G0V
829DhoenggoX6788963
C6788965
   704
804
Wi
Vf
F7V F7V
830KvoenX1110000
C111101D
  Va Ic Ba
Va Ic Ni Lo
011
711
--
Vf
M6V M6V

Dzarrvaer Subsector: The Dzarrvaer Subsector has an estimated population in 1202 of approximately 16 billion, a decline of 85.5% from its Pre-Collapse population. Gnerang has the highest population (7 billion). Knokseng has the highest tech level rating (10). The Dzarrvaer subsector had an estimated population in 1120 of approximately 114 billion. Its highest population was 60 billion at Tuerrg, which shared highest tech level honors with Dzarrvaer (15).

KV allegiance code impact upon government code in UWP:

0Anarchy
1Tribal Government
2Direct Democracy
3Charismatic Dictatorship (Low Law Level tendencies)
4Representative Democracy
5Technocratic Oligarchy
6Technologically Elevated Dictator (Law Level DM corresponds accordingly)
7Balkanization (no clear "leading" nation)
8Charismatic Dictatorship (High Law Level tendencies)
9Charismatic Oligarchy
ACivil Service Bureaucracy
BSelf-Perpetuating Oligarchy
CImpersonal Bureaucracy
DReligious/Mystic Dictatorship/Autocracy (any of 4 possible combinations)

The dual appearance of Charismatic Dictatorship reflects the local Vargr preference to follow governments of this type.

B in the PPG column continues to stand for Balkanized.

Subsector Notes:
The home of the Dzarrgh Federate during the last decades of the Third Imperium, this subsector enjoyed prosperity through trade with its neighboring states and the Imperium itself. When the Rebellion broke out and the Corridor fleet was removed, the Vargr interpreted this as a sign of weakness. Greed overcame them and their neighbors. They drove rimward and began their plunder of Corridor. Imperial booty was hauled back home and prosperity continued in a different way. This greed was their undoing as the raiders brought back infected equipment and ships. Virus consumed these worlds just as these worlds had consumed the Imperial worlds in Corridor.

Amazingly enough, many worlds in this subsector fought successfully against Virus. Although 100 billion Vargr died, the population today is over 16 billion. 12 worlds have functional starports. After a couple of decades of defending their homeworlds, these worlds, isolated from the next by no more than 2 parsecs began to cooperate with one another. In the spirit of the old Dzarrgh Federate, a new interstellar state was formed, the Knokseng Confederation.

The Knokseng Confederation isn't much more that a support group in the year 1202. Member worlds trade with one another and share in the patrol duties ever alert for possible Vampire fleets. The links between these worlds is tenuous at best. A patrol even monitors the dead Kas (627) system in case any Vampire ships attempt to refuel at the gas giants.

A critical juncture in this chain lies at Oksruenvae (526). This world is the coreward link to the rimward portion of the chain. It lies 2 parsecs away from both Oth Uegaen (325) and Gvae (624). If it were to fall, the rimward chain would be seperated from the coreward portion by 3 parsecs. Ships that can make that leap are even fewer in supply than the Jump 2 ships. For this reason, the oppressive T.E.D. in command of this world is tolerated. The Knokseng Confederation maintains a non-interference policy. So long as the T.E.D. keeps the starport open and doesn't attack any off-worlders, they'll leave him alone. There are several factions that war on and off with the T.E.D. but none has been successful enough in defeating him.

Knunguegaegn (421), an industrial world, was run by a conservative (detractors say rigid) council which believed that strict discipline was the proper way to run their world and the workplace. For a time, it was successful and the council enjoyed the overwhelming confidence of its citizens, who enjoyed prosperity. Virus changed all that. Millions died during the initial onslaught and subsequent attacks in the years to come. The government was able to maintain control for many years due to the fact that the populace had come to trust its judgement. When food became scarce and millions more died from starvation, an insurrection took place. Millions more died during the struggle. Eventually, the rebels were won. The world was renamed Okhskhun. With a billion dead, the great industrial complexes silent, and environmental toxins neutralized, the relatively few (9 million as opposed to 1 billion) survivors felt like they were on a completely different world.

Dzarrvaer (225) was the capital of the Dzarrgh Federate, a successful though short-lived, interstellar state. 95% of the 20 billion plus populace died when Virus ran amok. Dzarrvaer's technological superiority (TL-15) made for a fertile environment in which Virus could bloom. At first, grav cities crashed, infected ships bombed the world, and vehicles hunted down pedestrians. The survivors, the small fraction living outside of major urban areas, went to war with the Vampires. After several decades, the last of the Vampire machinery was defeated. The old cities are still shunned. The Vargr won't rule out the possibility that something may still be lurking there. Before these cities can be reclaimed, or scrapped, the Vargr need to regather their strength.

Contact with representatives of the Knokseng Confederation has gone well. It is likely that in a few years, Dzarrvaer will be ready to join the Knokseng Confederation. It will be a long time, if ever, before they are able to return to their former glory.

Future Plans of the Knokseng Confederation:

  1. Scout out and survey an area of 5 parsecs in all directions and look for survivors and reestablish contact with them.
  2. Invite recovered worlds (those still not heavily infested with Virus) into the Confederation, i.e. Dzarrvaer.
  3. Establish a permanent presence at Kas to support area patrols.
  4. Upgrade infrastructure and education of current member worlds to TL-8, 9, & 10.
  5. Upgrade all starports to at least a "C" rating.