Provence Subsector G: New Era data as of 001-1202 / Imperial era
data as of 001-1120.
Subsector Maps: 1202 &
1120
HEX | World Name | UWP | BS | Trade | PPG | AL | Stellar |
1711 | Koudzhsakhgo Dtorg | X677555-5 D6775A7-8 |
Ag Ni Ag Ni | 304 704 | Wi Ve |
F0V | |
1712 | Aeghvoekogz | X864833-3 A864875-C | Ri | B521 721 | Wi Ve | G3V | |
1920 | Ongrro | A787676-B A787676-B | G G |
Ag Ni Ag Ni | 303 203 | Va Va | F4 IV |
2116 | Togikhtsurzall | D645500-8 C645523-A |
Ag Ni Ag Ni | 612 612 | Wi Va |
K3V | |
2211 | Kfaenggzon | X530000-0 B530576-A | De Po Ba De Po Ni | 005 905 | -- Ve |
M3V | |
2220 | Gegllurirse | B786674-A C786674-9 | Ag Ni Ag Ni | 213 113 | Va Va | G3V | |
2319 | Farr | B798878-A C798778-9 | Ag | 113 813 | Va Va | K7V |
Gveghz Subsector: The Gveghz Subsector has an estimated population in
1202 of approximately approximately 677 million, a decrease of 21% from its
Pre-Collapse population. Aeghvoekogz has the highest population (560 million)
while Ongrro has the highest tech level rating (11). The Gveghz Subsector had an
estimated population in 1120 of approximately 857 million. Aeghvoekogz had the
highest population (765 million) and the highest tech level (12).
Subsector Notes:
Most of this subsector lies within the Windhorn. Ongrro (1920) and
Togikhtsurzall (2116) have a 5 parsec cushion seperating them from the
ruins of Vargr space. In the past, this cushion hindered development. When
Vampire fleets came through the area, this gap became a security blanket for
them. The 5 worlds of this subsector saw a brief influx of refugees and then
nothing. Except for 2 occasions when Vampires jumped in at Ongrro (and were
subsequently destroyed), there has not been any contact with worlds outside of
the Windhorn.
The naval base at Ongrro remains intact. Most ships (75%) are stationed
here to defend Ongrro though some do patrol the other Windhorn worlds.
Realizing that they could not go it alone the nation states of Ongrro have
been assisting Gegllurirse (2220) and Farr (2319) with their
technological progress. It has paid off as both worlds have taken big steps
towards self-sufficient navies.
The largest portion of Ongrro naval ships sent out on patrol go to
Togikhtsurzall. If it were attacked, it would not be able to defend
itself. The isolation of this world, even from the other Windhorn worlds, has
helped to perpetuate stagnation and decay within the infrastructure. Originally
it served as a home for idealists who established a direct democracy so that
everyone's voice could be heard. It worked for a while but soon social outcasts
of a different sort (criminals pretending to be victims of politics) wound up
here. Their numbers quickly rose to become the majority. As the crime rate rose
the idealists saw the writing on the wall and moved on. Some wound up at
Naeztir and decided to handle things differently.
After Virus "incapacitated" the civilized governments that had declared them
criminals, there was no longer any need to hide behind the guise of political
refugees. A vote was made to abolish the government altogether. At first there
was no noticeable change but, as resources started to become scarce, violence
returned.
Koudzhsakhgo (1711) was formally known as Dtorg, after the
ruler of the world. Dtorg ennjoyed the confidence of the citizenry and the
planet was "a healthy agricultural world with more food than it knows what
to do with" (Challenge #58). Dtorg worked hard to try and improve
life for his people. He was successful in some areas (TL jump from 6 to 8
during his 30 year tenure) but not in others (Starport D rating). He died
when Virus forced his shuttle to nosedive into the planet. Koudzhsakhgo
means "those who mourn." His 5 children ruled together. As each dies or
retires, the eldest of the next generation takes his/her place.
Aeghvoekogz (1712) was the subject of an article entitled "Wolf Sport"
which appeared in Challenge issue #58. "It is a rich world typical of
the decaying Empire of Varroerth. Though its six independent nations
(Aeghvoe Kogz Gzargig Vorkez Nullu Vaer and Zoertsu Vaer) rarely agree on
anything, hostilities are extremely rare. The citizens of Aeghvoekogz seem
content with taking care of business matters and seeing to their own personal
entertainment. Because of Aeghvoekogz' long daylight and night periods, each
60-hour day is broken up by five strictly controlled siestas of five hours
each, equally spaced throughout the day. It is a criminal offense to work
during these periods, and businesses (except essential sevices) are mandated
to completely cease operations during siestas."