GVEGHZ

PROVENCE Subsector G: New Era Data as of 001-1202 / Imperial Era Data as of 001-1120.

Subsector Map

HEX World Name UWP BS Trade PPG AL Stellar
1711Koudzhsakhgo
Dtorg
X6775555
D6775A78
 Ag Ni
Ag Ni
304
704
Wi
Ve
F0V
1712AeghvoekogzX5648333
A564875C
 
Ri
B521
721
Wi
Ve
G3V
1920OngrroA787676B
A787676B
G
G
Ag Ni
Ag Ni
303
203
Va
Va
F4 IV
2116TogikhtsurzallD6455008
C645523A
  Ag Ni
Ag Ni
612
612
Wi
Va
K3V
2211KfaenggzonX3300000
B330576A
  De Po Ba
De Po Ni
005
905
--
Ve
M3V
2220GegllurirseB586674A
C5866749
  Ag Ni
Ag Ni
213
113
Va
Va
G3V
2319FarrB798878A
C7987789
 
Ag
113
813
Va
Va
K7V

Gveghz Subsector: The Gveghz Subsector has an estimated population in 1202 of approximately approximately 677 million, a decrease of 21% from its Pre-Collapse population. Aeghvoekogz has the highest population (560 million) while Ongrro has the highest tech level rating (11). The Gveghz Subsector had an estimated population in 1120 of approximately 857 million. Aeghvoekogz had the highest population (765 million) and the highest tech level (12).

Subsector Notes:
Most of this subsector lies within the Windhorn. Ongrro (1920) and Togikhtsurzall (2116) have a 5 parsec cushion seperating them from the ruins of Vargr space. In the past, this cushion hindered development. When Vampire fleets came through the area, this gap became a security blanket for them. The 5 worlds of this subsector saw a brief influx of refugees and then nothing. Except for 2 occasions when Vampires jumped in at Ongrro (and were subsequently destroyed), there has not been any contact with worlds outside of the Windhorn.

The naval base at Ongrro remains intact. Most ships (75%) are stationed here to defend Ongrro though some do patrol the other Windhorn worlds. Realizing that they could not go it alone the nation states of Ongrro have been assisting Gegllurirse (2220) and Farr (2319) with their technological progress. It has paid off as both worlds have taken big steps towards self-sufficient navies.

The largest portion of Ongrro naval ships sent out on patrol go to Togikhtsurzall. If it were attacked, it would not be able to defend itself. The isolation of this world, even from the other Windhorn worlds, has helped to perpetuate stagnation and decay within the infrastructure. Originally it served as a home for idealists who established a direct democracy so that everyone's voice could be heard. It worked for a while but soon social outcasts of a different sort (criminals pretending to be victims of politics) wound up here. Their numbers quickly rose to become the majority. As the crime rate rose the idealists saw the writing on the wall and moved on. Some wound up at Naeztir and decided to handle things differently. After Virus "incapacitated" the civilized governments that had declared them criminals, there was no longer any need to hide behind the guise of political refugees. A vote was made to abolish the government altogether. At first there was no noticeable change but, as resources started to become scarce, violence returned.

Koudzhsakhgo (1711) was formally known as Dtorg, after the ruler of the world. Dtorg ennjoyed the confidence of the citizenry and the planet was "a healthy agricultural world with more food than it knows what to do with" (Challenge #58). Dtorg worked hard to try and improve life for his people. He was successful in some areas (TL jump from 6 to 8 during his 30 year tenure) but not in others (Starport D rating). He died when Virus forced his shuttle to nosedive into the planet. Koudzhsakhgo means "those who mourn." His 5 children ruled together. As each dies or retires, the eldest of the next generation takes his/her place.

Aeghvoekogz (1712) was the subject of an article entitled "Wolf Sport" which appeared in Challenge issue #58. "It is a rich world typical of the decaying Empire of Varroerth. Though its six independent nations (Aeghvoe Kogz Gzargig Vorkez Nullu Vaer and Zoertsu Vaer) rarely agree on anything, hostilities are extremely rare. The citizens of Aeghvoekogz seem content with taking care of business matters and seeing to their own personal entertainment. Because of Aeghvoekogz' long daylight and night periods, each 60-hour day is broken up by five strictly controlled siestas of five hours each, equally spaced throughout the day. It is a criminal offense to work during these periods, and businesses (except essential sevices) are mandated to completely cease operations during siestas."