1202 1120 | X641101-4 E641101-5 |
Po Ni Lo Vw Po Ni Lo | 101 301 | Wi V6 |
K7 III M8V |
Local Day: | 41.14 hours |
Local Year: | 102.9 Standard years, 21917.5 Local Days |
Axial Tilt: | 45° |
Avg Temp: | -23.6C°C (3°C/lat row -11.6 to -51.6) |
Seasons: | +27 Summer, -45 Winter (100% at 33° lat) |
Daily Range: | +8.7 day, -61.7 night |
Surface Gravity: | 0.25g |
Formerly known as Marnig.
Marnig was such a worthless rock in antebellum times that it did not even enjoy
Imperial membership. It was designated as a client state. The arid, frigid
climate left little to be desired. It never had any natural resources worthwhile
to catch the eye of any sort of corporate entity. Even the most intrepid of
entrepreneurs couldn't justify investing in any sort of economic development
this close to Vargr space. It was this mundane appearance that made it a perfect
base of operations for smugglers. These were the very same smugglers that
worked with the Cilnodan (Deneb 1805) government to
extort money out of Ling Standard Products and funnel it to the
Assemblage of 1116.
It was easy keeping people away from Marnig. The starport was nothing more than
a landing field. No fuel was available. No lodging facilities were available
either. The TAS guide also had this to say, "There is also no government and
a law level of only 1. The tech level is also a mere 5. Although there have been
no reported incidents of a criminal nature in the Marnig system to warrant an
amber rating, the complete lack of facilities, star faring technology, and
social structure suggests that Imperial citizens should exercise caution when
visiting the Marnig system. That assumes that Imperial citizens would want to
visit Marnig in the first place. We couldn't come up with a reason
ourselves." That scathing commentary secured Marnig's position as a quiet,
out of the way locale. Perfect for people wishing to stay under Imperial radar.
Since the smugglers were already in league with the Assemblage, Marnig faked its
resistance to their invasion. The truth of the matter is that the place was
taken without anyone firing a shot. Marnig then became a base of operations for
both smugglers and the corsairs.
But the war started to go badly for the Assemblage of 1116 and it eventually
crumbled, leaving personnel behind on several worlds. The Quarantine and
subsequent crackdown on smuggling by the RQS also left the smugglers high and
dry. Arguments started over what to do next. The smugglers decided to abandon
the base for more hospitable worlds and try again to defy the Quarantine. The
corsairs stationed on Marnig chose to wait for reinforcements with which they
could attack the Regency, despite the news that the Assemblage's forces had been
defeated once and for all. After the smugglers left, the corsairs renamed the
world Trokuelats, after the ship captain who refused to give up on the
now dead Assemblage.
This loyalty to the cause continued for several years, as did their raiding. In
1141, a RQS survey team performing reconnaissance in the Antra Wilds was fired
upon after it landed. However, the RQS did not retaliate. The forces at
Trokeulats were much too small to be of any concern and they kept clear of the
Frontier. However, they did keep their eye on them.
When the Ursak A 1116 started their forays into Antra subsector, they
found willing recruits on Trokuelats. Their knowledge of the area helped the
Ursak A 1116 improve the effectiveness of their strikes.
But the RQS had no tolerance for the tactics of the Ursak A 1116 and began to
systematically eradicate them from existence. Their first stop was the base at
Trokuelats. Caught unawares, the corsairs were quickly pulverized. Only a few
escaped with their lives.
The descendents of the survivors carry on with their forefathers' disdain for
the Regency, though it's a bit watered down in its fervor. The world is a
stopover and hideout for the Pack. Representatives from the Pack often take pity
on these "poor dogs left out in the cold" and periodically bring them supplies.
During the long periods between visits, the Trokuelatians kill the boredom, and
the hunger, by fishing for ousa, a cousin of the Terran shrimp, in the
cold, briny seas.