Since the Collapsing Worlds rules in the main TNE book were written with
Imperial worlds in mind, they really don't work 100% for Aslan worlds (though
I've found that they work for Vargr). Of course, I'm not disputing the
inhospitable effects of a planet upon population. A vacuum world is still a
vacuum world whether it's inhabited by Aslan, Human, or anybody else. It's the
government type that I have a problem with.
From the CT Aslan Alien Module:
|G||Small Station for 1 clan or a company. Pop digit must be < or = 3.|
|H||Multi-clan world. Balkanization.|
|J||Single clan dominates, but others may be present.|
|K||Single clan, but they own more than 1 world.|
|L||Single clan - one of the Tlaukhu|
|N||Vassal clan to one of the Tlaukhu|
In Aslan society, it's all about the clan. Allegiance to one's clan is
everything. Clan allegiances may change but Aslan always swear allegiance to
someone. Being a feudal society, the Hierate has no central authority.
Sure you've got the Tlaukhu, but it's been likened to the League of Nations -
all talk, no power. So, I'd like to propose an amendment to the collapse rules
for dealing with Aslan worlds.
All other UWP Collapse rules are in effect until one gets to Government. Here's my proposed procedure to determine if the government has changed.
If the world is still capable of interstellar travel, whether through a functional starport or sufficient tech level, there is no need to go through this procedure.
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